﻿using Microsoft.Xna.Framework;

namespace AngryBullets.Sprite.Object
{
    class Tower : Sprite
    {
        #region Fields

        static private Vector2 _towerPosition;

        #endregion

        #region Properties

        static public Vector2 TowerPosition
        {
            get { return _towerPosition; }
        }

        #endregion

        #region Initialisation

        public Tower(Vector2 position)
            : base(position, "tower")
        {
            _towerPosition = position;
        }

        #endregion
    }
}
